Another departure from mainstream RTS's was the implementation of sector supply whereby the resource income of a player is linked to the sectors under that player's control.
Its gameplay placed emphasis on usage of varying degrees of cover together with a destructible terrain. The Korean and American versions featured the entire single-player campaign from the retail release while the Chinese version did not.Ĭompany of Heroes Online was a real-time strategy game which was based on Company of Heroes.
The Chinese version was co-developed and published by Shanda while the South Korean version was published by WindySoft and developed entirely by Relic Entertainment. Relic also released a Chinese and a South Korean version of the game. The game uses the same graphics engine as the retail release of Company of Heroes. The game has no link with the original Company of Heroes multiplayer system and is a stand-alone game, unlike its predecessors. The open beta for the game started on 2 September 2010, and the game was cancelled on March 31st 2011.
Company of Heroes Online was a free massively multiplayer online real-time strategy game developed by Relic Entertainment and published by THQ.